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auto orient without flipping the camera

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I want to be able to maintain the ability to auto orient my camerawhen rotating around 3D layers, but if I go over the to of the layers the camerabecomes righted instead of staying upsidedown. Is there a way to have the camerastay looking at the point of interest without it always flipping right side up? I could see it would be possible to build an expression that can change the Z orientation if the values of the Y and Z are more/less than certain values, but it's possible that there is an easier way I can't think of.


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